Bots and Simulations > DNA - General
Hivebot communication
Elite:
--- Quote from: abyaly ---Making it able to kill una was much harder than making it able to beat The One or the SG version of swarm. Had a rock/paper/scissors thing going for a while. Although Una 1 still rapes it
--- End quote ---
That's because the first Una cheats by info shooting 32000 into .up
Una 3.0 doesn't cheat like that. The 3.0 version has a new enemy evaluation system and some major design flaws that I found were corrected. Una 3.0 was also my attempt at making a 'cleaner' bot that may work better in 2.4
BTW, I hope the movement commands have been limited in 2.4
It is also possible to use such an 'instant-kill-cheat' shot with the .strpoison, .strvenom, .mkslime and .mkshell commands
There should probably be a rule against using it in the leagues
PurpleYouko:
Judging from personal experience, I would say that number 3 is quite likely.
Welwordion:
Man I am really envious on your ability to programm bots ^^.
Well another topic can you store in more than memory location pery cyle using ties?
I thought you could only address one location.
Hmm I wish my wire/satellite concept and my use tied bot as additional eye concept would work although I am sure if these would be good for a hivebot.
Ok concerning the in,out tie stuff, I am not sure whats the problem but if you just want to make something readable you might consider to use one digit of an out to specify the "topic" and the rest for a value.(use modulo)
Or if you have enoguh outs you use one to sepcify the topics(again using modulo to assign digits to other outs topic)
If you want to tell someone something you might consider to producing "data capsules" meaning you will produce bots which only lives to be a messenger for a certain message (using ties for data transfer).
Depending on what kind of version you use these capsules could be produced beforehand. Basically you use a virus to make an empty bot, insert a virus(gene) that inhibits all he needs to know for basic functioning then you reproduce him with shoots storing in 300 repro so you have a storage of them, if you need to send a meesage you just give them they calues they shall transmit and of they go, or you bind them to your bot and whenever he sees a bot of his own kind he uses deltie to set one data capsule free and continues his fly.
Another possibility would be if each hive bot would have a certain "sector" assigned to him so you know where to find him. Or you might consider using a replacement tactic, you send one bot out to find a none hibernating bot, if he finds one he sucks it dry killing it off and then walks back to go into hibernation, such he replaces the bot he killed.
abyaly:
That two digit communication code is a good idea. So a complex message can be sent through in/out1 alone.
Also, if the queen bot timestamps each message with it's own age in another frequency to be sent alongside the message, it solves the problem of bots knowing which command is more up to date.
Also, if you're using viruses, you could make a gene that reprograms a veggie to be a messenger bot. That way it can just cruise around displaying the message and check back with the queen occasionally for more up to date information without needing to stop to eat. As it does that it can scout the area and record it inside its memory and report that back to the queen through tie info transfer.
abyaly:
Oh! Since elite doesnt want a stationary hivebot, as it moves it can leave behind 'pointer' bots. Each pointer bot will stare in the direction the queen went. The next pointer bot will be dropped within sight range of the previous one, and they can form something like a tail displaying the current location of the queen.
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