Bots and Simulations > Bot Tavern
Community project (now pretty much defunct)
Numsgil:
Anyone can edit it, but joining means we know whos editing what.
Ideas page has Humilis, which was another joint project. If you're totally new to wikis, you can find information on how to edit in the community portal page I believe.
PurpleYouko:
I have uploaded my Ant-bot 5 to the beastiary. You might want to use some of the concepts from it in your project.
To get the best out of my ant bot run 2 or 3 copies of the same species against each other so they can each have a unique color. Only make one of each and give it a bunch of energy. It will feed until it gets 30,000 energy then it will start a new hive and make workers.
Run in size 2. If you go to size 3 or above you might crash the program because the ants use X and Y coordinates to move around. Since these are stored in memory locations that can only go up to 32000, anything above that in screen size will crash it.
(I still think I a going to have to go to "double" type variables in the next version of V2.36)
If you have set it up as descibed you should get several colonies develop. In each one, the workers will always return to their own queen to feed her. In Ant-Bot 5, the queen has the ability to defend herself by brainwashing workers from enemy colonies.
Elite:
I've added a page in the wiki
OK, here's how it will work:
Post here to participate, and each participant can work on a certain section of code. Post improvements and use this sticky to colaborate on the project.
So who's in?
EDIT: PY, your antbot sounds very similar :) . We're aiming for a hyper-improved antbot which hibernates, has an unfixed queen and other wraithlike stuff, but the queen's hive routines may prove very useful
PurpleYouko:
Obviously needs to be modified to be a good fighter bot too. My ant bots lack agression to a large degree but are otherwise highly successful in the absense of predators.
Thanks for reminding me of this kind of sim. This kind of stuff is way more fun than combat bots.
Numsgil:
I can putter about a bit with the bot but I only have so many coding neurons in my head and if I devote too many to bot programming the C++ port'll never get finished. :P
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