Bots and Simulations > Bot Tavern
Community project (now pretty much defunct)
Griz:
--- Quote ---As to why bots manage to go outa bounds in 2.4:
It's a consequence of how the physics engine works. Hard constraints are difficult.
In the port I've implemented yet another way in which the engine works which allows me to do both 'hard' constraints (bots CANNOT leave the arena) and softer constraints (bots are pushed into the arena if they leave). I'm pleased with the results so far, and I think everyone else will be too.
--- End quote ---
cool.
I do enjoy the more realistic physics except for this ...
just seems they go too far ...
I can envision the borders being 'springy' or 'elastic' ...
as long as they get pushed back, or rebound ...
but they do seem to get stuck on the other side and
'out of play' on occasion.
I suppose with hard constraints you would have to
take the bots radius into cosideration, but don't know.
I would think their 'center' would be able to be more
realistically 'reflected', so that no bot, regardless of
size, would every have it's center pass outside the limit.
obviously, you've played with it and would do that if there
was a way to do so. ;)
how's the port coming?
what would be a good compiler to obtain?
I would like to begin to learn C++ ...
and DB is certainly the most interesting program ...
so this would provide good motivation ...
esp with you guys around to sort out problems that
are common to all users.
DB us pretty cool Nums ...
thanks for all the work.
I know you love doing it, so it's not all work for you ...
but I understand it takes a lot of effort and commitment.
so thanks for all you've done.
Numsgil:
Personally I like MSVC 6.0 (which you can get from the FTP under tools)
Other people swear by Dev-C++ (which is downlaodable outside the FTP. Google)
Either/or really.
I'm done with everything in the core engine except mutations, shots and ties. I still need to implement the basic GUI controls (they exist but they don't do anything yet) and debug it like crazy. I'm also extremely exhausted and sick of looking at the code, so I'm taking some time off at the moment to learn something called Ogre3D.
I'd say there's like another 100-200 man hours of work to get to a beta version. I'm aiming for the end of February but I'm not 100% certain if I'm going to make it or not.
If you're looking to learn C++ I'd recommend getting a physical book instead of learning it through some online tutorial. I've purposely tried to keep the source as straightforward and simple as possible, so it shouldn't be too hard for a "newbie" to see what's going on where.
Welwordion:
Just a thought, but maybe the queen should be a batterybot or more like tieing a veggie reserve to it,
that way the hive could repopulate the world with veggies without having to rely on extern repopulation and it also could try to maintain a better distribution of veggies.
Oh and if we talk about veggie reserve, how about a "bot" reserve? the swarm could try to make "prisoners"
bots that are disabled and forced into some kind of hibernation and if the other species of bots have driven themself to extinction the prisoners would be freed to repopulate the world?
Henk:
That's a good idea!
Gotta think about that one...
Elite:
OK, seen as there's interest again
Nice idea Welwordion
How about having the bots hunt at night, so that their prey (and vegs) can be repopulated in the daytime
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