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2.5 piccy

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Endy:
I was meaning to ask about that. Could we add Left, right, (left and right)/middle click functions?

How's the speed of the new program? As long as the new shot times don't slow it down too much, I'm all for it. B)

Numsgil:
Shot times were me just screwing around.  They're absolute hell on speed.  I don't see them as real features.

The sim is maybe 20 or 30% faster as is.  That's assuming no graphical dispaly.  OpenGL is a billion times faster than Visual Basic graphics, so there's actually not that huge a speed hit when you turn graphics on.  I've had to artificially limit sim times during testing to be honest.

The real beauty is that I can experiment with different algorithms to make it faster that would have been more difficult with Visual Basic.

We can add any sort of mouse clicks/button combos pretty easy.  The GUI library, once I figured it out, is pretty easy to manipulate.  There are a few frustrating things I still don't understand, but I'm getting there.

Endy:
Okay I was just a little bit worried. :)  I gotta admit some of the graphical stuff we're able to do with DB is pretty cool; sometimes its fun just to fool around with using the bots as a giant paint program.

Could we maybe come up with some speed control buttons? Maybe even a input box that users could set.

Numsgil:
I think so.  There's definately a need for a way to control the speed now that the graphical display is loads faster.

Numsgil:
It's kinda hard to see:

Another picture

The larger bot is normal sized.  The smaller bot has been -6 shooted.  I'm sure it's a bug, I was getting quite a few bots like that.

However, interesting note.  When they're that small, it's absolutely impossible to hit it with a shot.

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