Bots and Simulations > Bot Tavern

Evo Anyone?

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Endy:
Anyone been up to anything lately? Seems like this place has been pretty empty.

Made a semi-fixed bot, that temporarily unfixes when hit. Very odd chain effect a whole mass of bots slowly moving downwards(grav sim) together, when a veggie lands on top of them. Pretty interesting since the fixers deform into a cup like shape, perfect for feeding. It also happily solves the problem of bots building up at edges, since they tend to space themselves out.

I've been trying out different techniques also, had some luck with simply doubling the dna, forming something like introns. Got the idea from an article that mentioned adding them to GA's, allowing for faster evolution.

Numsgil:
I've been mostly working on the port for the last week or two.  Trying to set up a bot debugging window at the moment, which turns out to be considerably harder than I thought :/

Endy:
I saw the template in the 2.4 source you made. Looks like it'll be pretty useful once it's complete.

Numsgil:
I have to build it to track down some errors in the DNA Execution routines.  I think they're stack related...

Anway, should blow 2.37 outa the water in regards to debugging tools ;)

Sprotiel:

--- Quote ---I have to build it to track down some errors in the DNA Execution routines.  I think they're stack related...
--- End quote ---
You should post a bug report somewhere. Perhaps I, or someone else, can figure it out.

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