PY, I can't believe you watch everything I watch, and play everything I play! You're like a 20 year older version of myself :blink:
Backward compatible is the key. No matter what we add old bots should be able to compete, and on only slightly slanted playing field.
Programmers will have no idea what number applies to what enzyme until they try it out. With even 32 bits per enzyme that means there's Billion different enzymes to experiment with.
Which means the best way to find better enzymes is to run some mutation sims.
Quick question, if we change a single bit in the enzyme pattern, should it make it into a completely new enzyme or basically the same one? The latter means alot more work, so answer carefully. :ph43r: