I thought a bit about this and now I think that with small modifications I can make a sim stable enough even for evolution. The three species will be:
1. Alga minimalis making a lot of shell, so that it is resistant to shots.
2. Tie-feeding herbivore, unable to shoot. Runs around eating veggies and reproducing to fairly high numbers.
3. Shot-feeding carnivore, sits in one place waiting for herbivore to run by. Can brake ties so that herbi can't attack it. Very good and efficient bot, reproduces rarely and can survive long periods of starvation.
These three species are in such a relationship that it is very difficult for them to move outside of their ecological niche. So I think evo-sims are possible.
Endy, if you want to make bots specifically designed for this, go ahead. I was thinking about modifying some existing ones, but I need advice on which are the good bots and may need some help in modding them to my needs.
Looks like "hunter 2.3" is the leading bot in F2, but I don't think it uses ties, I think it mostly uses shots. So that one (if tie-usage is completely removed) can be the predator.
I can make shell-making alga on my own.
But I need some bot-makers to recommend (or make) a good tie-feeding bot. Anyone? Don't be shy :)