Bots and Simulations > Simulation Emporium

The case of blind Mr Magoo

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ollj:
You could give them a smell sense to smell -2 energy shots in a wide 180° view infront like sharks smell blood.

You could give them a hearing sense to hear movement nearby. Scares the shit out of them if they cant see that made that cracking noise.

A Touch sense is essential, it should not go on impact but on anything that passes by closely in a liquid.

Or simply make hormones that transmit all kinds of information, mark dangerous places, cause reproduction or make ant trails.


And now guess what, the blood of a cell that has 8 eyes smells different than the blood of a cell with 7 eyes. Same with moving noise, it all depends on the amount of eye commands in the DNA! Important to know what you pursuit.


One thing I miss is that eyes are not steroscopic, I would like to see 2 eyes that can tell the exact distance of anything that is in view range of 2 (or even more) eyes and a DNA code that can handle basic 3D wiew (err 2D, I just mean seeing whats behind the left eye but can be seen by the right eye).
I so want a MB with the ability of stereoscopic view.

Numsgil:

--- Quote ---You could give them a smell sense to smell -2 energy shots in a wide 180° view infront like sharks smell blood.

You could give them a hearing sense to hear movement nearby. Scares the shit out of them if they cant see that made that cracking noise.
--- End quote ---

These seem to me to offer more or less the same computation time and net effect on bot design as the present eyes.  Alot of it is just semantics issues I suppose.


--- Quote ---A Touch sense is essential, it should not go on impact but on anything that passes by closely in a liquid.
--- End quote ---
Bots already have a limited sense of touch.  Doing 'wind' from nearby movement is more difficult, as that would require me understanding fluid dynamics and wave propogation, which I don't :D


--- Quote ---Or simply make hormones that transmit all kinds of information, mark dangerous places, cause reproduction or make ant trails.
--- End quote ---
I'm actually working on adding these.   :ph43r:


--- Quote ---One thing I miss is that eyes are not steroscopic, I would like to see 2 eyes that can tell the exact distance of anything that is in view range of 2 (or even more) eyes and a DNA code that can handle basic 3D wiew (err 2D, I just mean seeing whats behind the left eye but can be seen by the right eye).
I so want a MB with the ability of stereoscopic view.
--- End quote ---

The main problem is that the value returned in an eye is inversely proportional to distance.  Basically you can tell distance only looking through one eye, so you don't need two.

Realistic?  Nope, but that's hardly the least realistic element of eyes.  The amount of info bots can gather just from looking at another bot is scary.

Endy:

--- Quote ---The amount of info bots can gather just from looking at another bot is scary.
--- End quote ---

I can kind of understand the info, I normally think of the refs as an organism sensing different apparent features of another. Most of the refs don't really tell you about the fitness of another bot. A bot could consist of numerous "eyes" but be no more strong than a bot with 5.

Stuff like nrg, body, are the only real judge of fitness. In different evosims I've had Alga store a value that makes them look like a friend or look agressive, but not actually hurt a bot in any way.

I think some sort of Average-Percentage "brain" would work better. It would look at multiple factors including past events and make a determination on action.

I'd like if the eyes could return a frequency reading instead of distance. I think of our current eyes as the nine range finders. From frequency stuff like color and distance could be obtained.

maheshjr2000:
I really dont think that we should think of them as eyes at all but every many sensory organs packed into one.

PurpleYouko:
Kind of a directional mass/distance sense.

That's basically what they are

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