Author Topic: Problem of Priority  (Read 5865 times)

Offline Griz

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Problem of Priority
« on: December 16, 2005, 08:56:57 AM »
could we sorta, kinda work out the stuff that doesn't work first?
like day/night, and the leagues, ensuring all the data/settings are
saved and reloaded properly ... or whatever ...
you know ... get a version that works as advertised before adding
still more new stuff?
just a thought.
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Offline PurpleYouko

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Problem of Priority
« Reply #1 on: December 16, 2005, 09:11:16 AM »
This isn't exactly new stuff.

Ties have always been kind of buggy and have never done what they were designed to do. Overhauling them is more in the vein of getting the existing system working.

Other than that I agree. We need to focus on defects in the existing version(s)
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Offline Griz

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Problem of Priority
« Reply #2 on: December 16, 2005, 11:15:07 AM »
Quote
This isn't exactly new stuff.

Ties have always been kind of buggy and have never done what they were designed to do. Overhauling them is more in the vein of getting the existing system working.

Other than that I agree. We need to focus on defects in the existing version(s)
yeah, ok.
I know Nums is wired up much the same as I ...
getting off on discovering how to do something new ...
and then moving on to the next big thing.
I understand that very well, believe me. ;)
at the same time ...
we do also have to actually get the stuff discovered
to work in conjunction with what we already have ...
or we don't have an end product that is on any use
to anyone ... ie ... the User.

now I'm just beginning to play with VB ...
and trying to figure out the DB code as well ...
and I wish I could be of more help in resolving some
of the existing 'bugs' or in implimenting the ideas
discovered into the existing program.
I'm afraid it will be a while ...
esp when it keeps changing.
also ... I can see that if/when I start to get a handle on
VB ... it will then be in C++. ;)

I just happen to think that part of this project is being
overlooked or not given the priority it needs to have
to make DB something that people can actually use
and get excited about ...
and out of that coming the support for DB as a real group
effort with lots of folks willing to contribute.
that's all.
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~griz~
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Offline Griz

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Problem of Priority
« Reply #3 on: December 16, 2005, 04:59:09 PM »
Quote
How bout we not derail a topic about ties with a discussion of priority?  (That can be another topic if you want to talk about it).

The most basic test bot would be some sort of jet propulsion bot like I tried to make months ago that moves by a butterfly kick.  I think that's what would be cool looking.
how about you actually address it somewhere?
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Offline Numsgil

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Problem of Priority
« Reply #4 on: December 16, 2005, 06:10:51 PM »
Basically everything in 2.4 should be more or less functioning.  If something isn't, you should point to it so I can fix it.  However, unless something is a real deal breaker, I'd prefer to work out issues with the C++ port and get that finished up so I can start on metabolism issues, env grid, etc.

Also keep in mind that programming takes time.  Alot of time.  Lots and lots of time.  I devoted about every waking free moment I had to Darwinbots from about the beginning of October to the end of November, to give you the idea of time to progress ratio.

So if something takes a while to happen, relax, and either help me do it or sit back and wait.

Since I'm the one donating my time I get final say on what I work on.  That's not to say that I won't take input from others.  I just have a clear vision of what I want to work on and that's what I follow.  Only if you change my vision can you change my priorities.  If you're unhappy with either the pace or direction of upgrades, feel free to suggest new changes in suggestions forum to get discussed and program them in yourself.  It's open source for a reason.

Basically, if you pardon my French, the mass generalizations used to bitch are getting old.  Things like "we do also have to actually get the stuff discovered
to work in conjunction with what we already have ...
or we don't have an end product that is on any use
to anyone ... ie ... the User." do not tell me what it is specifically you're at issue with, so I don't know how to correct it myself.  And you're either unwilling or unable to do it yourself.  Hence hurt feelings and alot of tire spinning.
« Last Edit: December 16, 2005, 06:14:23 PM by Numsgil »

Offline Griz

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Problem of Priority
« Reply #5 on: December 16, 2005, 09:44:36 PM »
see I had the mistaken impression that DB was a group project ...
kinda like some open source project where people could brainstorm
and share their ideas and contribute to where it was going.
that's where I went wrong.
I do understand that control of information is power ...
and I haven't seen you exibit much interest in what anyone else
has to say or any willingness to allow anyone but yourself to
determine the course of DB.
you have your own vision/agenda and that's all that matters.
you the man ...
it's your show.

good luck
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Offline Numsgil

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Problem of Priority
« Reply #6 on: December 17, 2005, 12:38:24 AM »
Your damn passive aggressive attitude is hella annoying.

I am not stopping anyone from adding something to DB.  If you want it to do something it doesn't, tell us and either do it yourself or wait and shut the Hell up.  That's what it boils down to.

And so far I've done every specific thing you've requested.  "Fix the bugs" you said.  I did.

Darwinbots is not a Democracy.  It's an incredibly fascinating governing system based on interest.  People who are more interested in the program have more say in how it develops.  I guess it's Interestocracy.  It's how all collaborative efforts sort themselves out.  People who have the talent, time and interest to be hardcore form the top power users, and users of less interest form the basic user base.  The hardcore users are the ones who shape the project.

Your interest does not even need to extend so far as either writing bots or editing the code.  shvarz has had probably a larger impact on how DB developed than most other users.

He's done this by working with us on shaping and refining new features.  Giving us a clear biological base we can collaborate with.

So far all you've done is bitch.  Alot.

I could see alot of potential use coming from your wiki knowledge.  If you'd spend half the time working on developing the wiki (specifically DNA pages, etc.) that you spend on bitching, you'd be more respected in the community and your voice would carry more weight.

"But I don't know that stuff" I can hear you moan.  Guess what, most of them are outlined in the DArwinbots included help and readme files.  And what you don't know you can ask.
« Last Edit: December 17, 2005, 12:42:21 AM by Numsgil »

Offline PurpleYouko

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Problem of Priority
« Reply #7 on: December 17, 2005, 08:43:02 AM »
I don't see this as anything to do with vision or agenda.

Like Nums said, it is about time and priorities.

For instance, I can only devote significant time to fixing problems with 2.37 when somebody reports a specific problem. Vague issues with file saves and stuff, while annoying, are not really worth my time to do when I have so many other things going on and when a whole new DB version will be coming out soon anyway. I will get around to it eventually though as I would really like to see the VB side of the project kept alive even after the C++ version is released.

You guys wanted a stable version.

As far as I know, 2.36.7 is now that stable version since nobody has reported a crash in weeks.

I have not worked on 2.4 at all and I don't really think Nums will be doing anything significant with it in the near future.

The C++ version is what we are all dying to see. It should be faster and more stable than any other to date.

DB IS open source. and IS a group project. However Nums and myself are the only people who have actually done any of the programming since Carlo bowed out after 2.11 (mostly Nums lately). Others have helped on the wiki and that is greatly appreciated. Others have contributed knowledge that has helped to shape DB into something potentially ground breaking.
Anybody can have an input. Just try to make it constructive. please.
« Last Edit: December 17, 2005, 08:44:55 AM by PurpleYouko »
There are 10 kinds of people in the world
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Offline Griz

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Problem of Priority
« Reply #8 on: December 17, 2005, 12:19:23 PM »
Quote
People who have the talent, time and interest to be hardcore form the top power users
yes. that comes thru Numbs, loud and clear.
but you see ...
there is also this idea of bringing others along ...
not excluding those who are not as talented  as yourself ...
those who make up the base of support for the success of any program ...
the end Users. the general public, the 'commoners'.
if you want this to be anything other than a pet project for your own
programming amusement ... you have to include them.
[how many users do you figure DB really has?]
and I tell you my friend ...
you aren't worth a shit when it comes to communicationg/interacting
with those folks. that is my own direct experience anyway.

now my talent lies in being a 'troubleshooter' ...
in finding 'problems' and 'shortcomings' ... in any system.
I'm a systems control dude ... that's what I know how to do ...
what I get paid very well for doing in the real world ...
and I'm pretty good at it.
part of that is the writing of procedures to guide those who are not
familiar through the steps they need to take to make something work.
ie ... the User/Operator ... to bring them up to speed, so to speak.
now in the world I live in, I also know enough about the details that
I can also come up with the solutions to the problems I sus out.
in this case, with VB, I don't yet have the expertise to go in and isolate
or tell you preciesly what needs to be changed ...
I don't yet know how to make sense of your code.
you wrote the code, know what it means, what it does, and where it is.
I do not.
and therefore you find it easy to blow me off because I can't point
directly at where it is messed up ...
as if there are no problems that actually need to be addressed.
I get that. believe me, I get that.

you, PY ... a few others, including Bots, btw ...
do have the expertise to actually address and make the changes ...
but you first have to be open to seeing that they exist ...
and willing to do something about it.
and I'm sorry ... I just don't see much interest in this area rom you.
you have your own agenda/priorities.

so tell you what I'll do ...
I'll report in as much detail as possible ...
the bugs if/when/where I find them ...
and do what I can at the wiki to help those coming in cold to at least
see if they can get a version working so they don't throw up their
hands in frustration and give up.
that's not easy, as I still have a lot of trouble myself but ...
will at least pass on what I find as I find and resolve it ...
so not everyone has to reinvent the wheel to get DB happening.

am working on getting the full version of PY's Bot tutorial there ...
and Endy is working on documenting the DNA commands ...
and whatever else a 'new user' just coming in might find to be of use.
so you go ahead and program your ass off ...
and don't worry about the rest of us ...
except to please address what specific problems you can should I
or other bring them up.
we aren't making this stuff up you know.

for a start:L
seems Testlund has reported, more than once, that Day/Night doesn't work
in 2.4.A ...
and I can't get Leagues to load without crashing.
I can't tell you 'why' ...
just that it crashes.
if I can get it to write an error.sim when it does ...
will pass it along.

btw ...
'true virtue fears no critique' ;)
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Offline PurpleYouko

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Problem of Priority
« Reply #9 on: December 17, 2005, 01:17:04 PM »
Can you get leagues to work in 2.37?
« Last Edit: December 18, 2005, 11:55:24 AM by PurpleYouko »
There are 10 kinds of people in the world
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Offline Numsgil

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Problem of Priority
« Reply #10 on: December 17, 2005, 01:43:25 PM »
There you go, that's much better.

I'm pretty sure I fixed Day/Night cycles for 2.4, which is what became 2.4.A, but it's been so long since I released a version I don't remember to be honest.  The version I have works, but it may be a reworked 2.4.A.  Not sure.

Leagues seem to not crash in my version.  I'm not saying they work 100% mind you, but they don't seem to crash.

Offline PurpleYouko

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« Reply #11 on: December 17, 2005, 02:30:54 PM »
Day/night stuff works fine in 2.37.

The only exception is that I don't think it is recorded in the save file.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Endy

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Problem of Priority
« Reply #12 on: December 17, 2005, 07:38:17 PM »
I think the leagues have some problem with the ranking order changing. Haven't used them much latly so can't say for sure.

Do like the league table's background, I've been using it as my computer's background picture. ^_^

Offline Numsgil

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Problem of Priority
« Reply #13 on: December 17, 2005, 07:59:07 PM »
Me too actually ;)

Offline Testlund

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« Reply #14 on: December 18, 2005, 07:51:28 AM »
It is probably well and good if you make this C++ version, Nums, but what concerns me is are you just porting over everything from 2.4 as it is, or will you fix all the shortcomings we've been nagging about here? I managed to run a pretty interesting sim the other night, but because it was night the whole time (wich I suspect it was) the vegs never reproduced. And it annoyed me too much that the cycle counter and moon resets whenever I click 'change' in the GUI. It worked perfectly in 2.37, why did you mess with THAT code? Couldn't you just copy over that code from 2.37.6 into 2.4.A? If you could just FIX this little tidbit we will have a version that runs acceptible, something to play with until you release the C++ version. PRETTY PLEASE!!!  :pray:
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