Code center > Suggestions
Problem of Priority
Numsgil:
There you go, that's much better.
I'm pretty sure I fixed Day/Night cycles for 2.4, which is what became 2.4.A, but it's been so long since I released a version I don't remember to be honest. The version I have works, but it may be a reworked 2.4.A. Not sure.
Leagues seem to not crash in my version. I'm not saying they work 100% mind you, but they don't seem to crash.
PurpleYouko:
Day/night stuff works fine in 2.37.
The only exception is that I don't think it is recorded in the save file.
Endy:
I think the leagues have some problem with the ranking order changing. Haven't used them much latly so can't say for sure.
Do like the league table's background, I've been using it as my computer's background picture. ^_^
Numsgil:
Me too actually ;)
Testlund:
It is probably well and good if you make this C++ version, Nums, but what concerns me is are you just porting over everything from 2.4 as it is, or will you fix all the shortcomings we've been nagging about here? I managed to run a pretty interesting sim the other night, but because it was night the whole time (wich I suspect it was) the vegs never reproduced. And it annoyed me too much that the cycle counter and moon resets whenever I click 'change' in the GUI. It worked perfectly in 2.37, why did you mess with THAT code? Couldn't you just copy over that code from 2.37.6 into 2.4.A? If you could just FIX this little tidbit we will have a version that runs acceptible, something to play with until you release the C++ version. PRETTY PLEASE!!! :pray:
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