Bots and Simulations > Evolution and Internet Sharing Sims

How do I limit the bot population?

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Testlund:
I'm just wondering if someone have a suggestion how to limit the bot population in 2.4.A, so I can prevent it from slowing down so much. Either all the bots die out or they get so many that the program slows down to a freeze.

I think if I could limit the population to around 50 in smallest screen resolution, maybe the program will run acceptable.

shvarz:
Nothing's as good as having a good predator.  But if your predator is poor and veggies outgrow, then you need to limit amount of energy that veggies are getting.

So, solutions are:

1. Give them less energy per cycle.
2. Add day/night cycles to cut their energy supply in half.
3. Make them do something to waste energy - run, spin, shoot, whatever.

Remember that you can always make veggies divide less often, that would cut down on their numbers as well.

Hope that helps.

Endy:
I normally just stress the bots out by sticking them in a difficult simulation. Stuff like gravity and brownian motion work great. Some of the bots also have a built-in defficency like One and it's response to edges.

Only problem is that eventually the bots adapt to their enviroment and you can end up with the same overpopulation problem.

Azak:
stressing them is hard when you cant set the costs in 2.4.a because they dont stay

Numsgil:
Um, they do stay.  Or they should.  They do for me.

What are you doing to make them not stay.

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