Bots and Simulations > Bot Tavern
Multibot Vegetable
Griz:
--- Quote ---Sorry wrong settings file. Will try and find the right one.
As the chance of being any given type on the plant is random it could just be that you have been unlucky in not finding a leaf.
--- End quote ---
well I had hundreds of them to look at ...
and was surprised to find flowers without leaf or stems present.
so that set me to looking and I didn't find any.
--- Quote ---Only a cell that is a stem can produce a child. This child can then be a stem, leaf or flower. If you like, leaves and flowers can be thought of as terminators, in that the plant can't grow any bigger from this cell.
Hope that makes sense. It's difficult trying to explain how something should look without pictures. If you look back a couple of posts of mine at the one that contains the diagrams, I have now added one at the bottom that hopefully shows what I am trying to explain.
--- End quote ---
yes. that is exactly the way I had envisioned it to work ...
and so finding it not so was unexpected.
remember ... this was in version 2.4.A so ...
who knows what difference that makes.
will run it in 2.37.6 and imagine to find it more as you planned there.
will also see if I can duplicate the sim I had developed in 2.4.A ...
with the C_Circums dragging/stretching the alga out ...
as it was not fixed into position ...
would be interesting to have only the 'stem's fixed ...
might get 'waving' plants ... like sea palms and other such ocean
plants that live in the tidal zone.
guess having only the stem fixed would have to happen from withing the bot dna.
Boris of Quirm:
Talking of fixed stems, I am looking in a future version to trying to fix the first stem cell to the bottom of the screen, make the plant grow up towards sunlight.
This may produce a 'waving' plant. Should look quite nice in pond mode.
Griz:
--- Quote ---Talking of fixed stems, I am looking in a future version to trying to fix the first stem cell to the bottom of the screen, make the plant grow up towards sunlight.
This may produce a 'waving' plant. Should look quite nice in pond mode.
--- End quote ---
yes. that sounds good.
I don't know if you had yet developed the flower to stick to a passing bot or not ...
I did find that some tie feeders do attach to your agla ...
and certainly to drag them and any other thing they are tied to around ...
in unfixed mode that is ...
quite mezmerizing to watch. ;)
was esp interesting if the alga had survived long enough to grow large ...
as I had veg body/nrg set to 50% ...
so the physics of version 2.4.A were then apparent ...
a small bot attempting to drag a large mass along with it.
I also had a small amount of gravity ...
so the alga would be lifted by ties or even from collisions with the bots
that were moving upward. that's why I like C_Circumgirans ...
they add a lot of momentum to the sim.
I spent a lot of time just watching ... good visual entertainment. ;)
again ... version 2.4.A
the physics aren't so realistic in 2.37.6 and earier ...
but will try to duplicate it there.
btw ... Nums or whoever ...
even the lowest Y gravity setting of 0.1 is too much for some sims.
I'd like to have more subtle control of it.
would be great to be able to have a box to type in a lower value
rather than just the slider. or a way to select a 'range' * or / by a factor of 10, etc.
just an idea for some vernier control.
Griz:
trouble posting tonite ...
if this ends up being a duplicate I'll delete one of them.
Boris ... did I misunderstand?
you have MultiVeg working in version 2.37.6?
not for me.
man ... this is just too strange ...
they do nothing ... nada.
just sit there.
if I open the console and check '? 50' ...
I get 0 as the value for any one of them.
?????
I thought I might be able to set the value of '50' to 1 ...
from the console and then it might reproduce.
did so ... but no luck. no change.
I get nada from any of the veggies.
now I recall why I thought it must be a bot designed for 2.4.A ...
and that's why I went there with it ...
and they work just fine.
I have no idea what to think about this.
??????????????????
Numsgil:
--- Quote ---Talking of fixed stems, I am looking in a future version to trying to fix the first stem cell to the bottom of the screen, make the plant grow up towards sunlight.
This may produce a 'waving' plant. Should look quite nice in pond mode.
--- End quote ---
You can probably accomplish a certain degree of rigidity in 2.37. This isn't really easy to do in 2.4, (the physics just don't allow it yet).
That is, in 2.4 the plant will probably be really floppy.
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