Bots and Simulations > Bot Tavern
Multibot Vegetable
Numsgil:
--- Quote ---I've asked a couple of time ...
could you please tell me the name of the variable that determines
in what color the bot is displayed/drawn?
--- End quote ---
"color", or maybe it's robcol or robcolor, but I don't think so. Have you even looked at the robot structure, it seemed fairly self explanatory when I first looked at the code.
--- Quote ---and also ... the variable name of the color the graphs use?
it would be nice to have them match .... or at least have the graph
use the color designated when we set up the species ...
rather than the defalult color depending upon the order of species ...
ie, yellow, red, blue, violet, white ... or however it goes
--- End quote ---
As I've said many times, I have no idea, I didn't program that code. Haven't even looked at it. You know as much about it as I do, perhaps more.
Numsgil:
Haven't even looked at it yet, but are you fixing the roots in place using fixpos? Otherwise your plants would theoretically begin drifting around rather aimlessly.
Griz:
--- Quote ---You might want to try something using .tielen1 when robage equals 1 or 0. Basically the bot can be sure of affecting the correct tie since it should only have one tie at that age.
Gotta thank Evolution for that little trick, some blind bots I made started using this to spread themselves out during their birthing cycle.
--- End quote ---
yeah ... that's the trick isn't it? ...
'cause the real discoveries always come from a place we didn't expect ...
and wouldn't have looked had we not made some mistake in the first place. ;)
that's my experience anyway.
so our thinking/understanding evolves also ...
to the degree we are willing to remain open and adaptable ...
paying attention to what actually shows up and not just to
what we expect or think we will find.
that's the fun part is it not? 'discovery'. ;)
Boris of Quirm:
Not looking at roots just yet. Iam setting the bot as blocked when I test it.
May look at fixing them in place in later versions. On that note is there a way of knowing when I am at the bottom of the screen? I.e. If .sun helps me grow upwards in a pond, is there a way of detecting the bottom of the pond so I can drop towards it and only start growing when I am there. I could then fix myself to the bottom as you suggested.
Numsgil:
to point downards, you can use 942 .setaim store
you know you hit the bottom if you register *.edge. It turns from 0 to 1 if either you hit the edge or see the edge, I forget which exactly.
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