Code center > Suggestions
I am back...
Botsareus:
--- Quote ---It's really unhealthy to make such a fuzz over a computer program. Sure, it'd be nice to see great results real fast, and real good. But this is no multi-million project, it is a program made by Volunteers, you know, people who do this for a hobby, for free.
So please stop mashing about, and start helping and giving constructive criticism...
--- End quote ---
Taking that into account; and what shvartz sayed about insolting people and then comming back. Sorry shvartz, I am too oppsest with this I cant help it.
Good news:
This forum's search engene finaly works! Thank you for your Input PY. IT FINALY WORKS YEAAA!!!
Bad news:
I still fail to understand why numsgil does not like the 'idea of circuler placment' (personaly I think it has nothing to do with my control, because the way I code is not much different from the way he codes... I did see that he insists upon using 'objects' for the control so I will leave it alone because I have a feeling there is a constructive reason behind it 'XD')
I am ready to provide a lot of constructive arguments to why we should have circuler placment. (atleast I cross my fingers XD)
I still fail to trust the new virsions saving all the .set and .sim files properly. Therefor, I would really like to try this method: "put it on low mutation rates and wait a very long time" but I simply cannot because A. or B. will happen id.e. the program will crash or I get fed up listining to my computer screach trough the night. Therefor, I need to save simulation, turn my computer off or Debug it in visual basic , load simulation. I really hope the 'autosave' is still part of the program.
Thank you for your coapiration.
Botsareus:
Ok here is another XD far out XD idea:
Make seporate placment for each veg species stating position and repopulation possition.
/ :help: What can you do with a guy trying to make a tronsition to a grid less dromatic? I know: the "egrid idea is pedentic, therefor its unaddable"
/now with the 3D...
First of before we go totaly 3D crazy, we should learn to model 'turadial' accuratly.
I propose 'far out' oval and round arena to go nicly with my OPTIONAL circuler placment control /far out... No longer robots taking advantage of corners, a robot going out of bounds on one side does a direct 180 degree flip. XD never mind, If the above won't penatrade any firewalls of mind, this will never do it eather. But:
Thank you for your coapitation.
Numsgil:
I have no issues whatsoever with circular fields and/or robot placement. But it's really a brand new idea that needs to be suggested before it's implemented, not because some might not like it, but because some might have ways to make it better than any one single person could alone.
That is, new features should always always always be discussed first. I'm probably not the best at this myself, but the ideal still holds.
So: let's discuss circular and ovular robot placement and fields.
I have no conceptual issues with it.
As far as implementation, I'd need the following:
1. A way to find the coordinates to respawn a bot if it goes too far in one direction in a circular torroidal field. (As a side note, I believe a rectangular field and a circular field that are torroidal are isomorphic).
2. A way to find the distance of a bot to the nearest in bounds point, as well as what that point is.
3. A cool, frosty Cream Soda. XD
Numsgil:
Oh, 2.4.A should have save files work 100%. The only thing save files don't save is shots. No reason why they don't, they just never have.
Botsareus:
--- Quote ---1. A way to find the coordinates to respawn a bot if it goes too far in one direction in a circular torroidal field. (As a side note, I believe a rectangular field and a circular field that are torroidal are isomorphic).
--- End quote ---
Simple, you need to measure the distance from the center of the feild to the robot, apply the esentrisity to that calculation and see if it is out of bounds.
I am sure you have to you sin or cos or tan to find the esentrisity so you will need to find the angle from the center to the robot as well.
Don't make me post code it can get ugly...
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