Code center > Bugs and fixes
What? No bug reports?
Numsgil:
That does seem to be more or less the case, seeing as how there are somewhat fewer battle bots being made as of late.
Testlund:
Lemme tell you something guys! The overflow bugs seems to have been SQUISHED, finally, but there are a few things I don't understand. From my point of view, as a user who know nothing about coding, I don't understand why some things, like some settings in the GUI doesn't get saved in the settings file! I've mensioned something about that before somewhere. (I've had a few drinks at the pub so I'm writing spontaniosly here). Somehow you programmers doesn't see the same thing as we users do. Maybe you just use the default settings with alga Minimalis and preservians, start a simulation with that on another computer and leave it at that with no thought of how the other settings will work. I like to ONLY use Alga whatever, Animal Minimalis and Triangulus. I've tried both pond mode and no pond mode. When I make settings and save them in the settings file, I find that when I start up the program I first have to load the settings file with the settings I used for the simulation, THEN load the simulating I saved, otherwise the simulation I load will use the default settings. If I were a programmer, I whould make sure EVERYTHING was saved in that simulation, ALL settings I used, so I JUST need to load the saved simulation and it whould continue EXACTLY as it was when I saved it! Also I don't understand why the day/night cycles doesn't work in 2.4.A as they do in 2.37.6. I get the feeling that Nums started a total remake of the program and forgot to put in the code that WORKED for day/night cycles. Are you following me? Also I don't understand why some settings in the GUI keeps reset to other values than the once I chose! Like on the physics and costs tab and the Advanced controls tab! It pisses me off that I can't make the settings STAY PUT! I want brownian motion set to ONE, damnit! It keeps going back to 10! Well...I don't see why I whould have to tell you this. See for yourself. Make different settings. Save it in a file. Quit. Start the program again. load that settings file and you will see that some settings is back at default values! This is very disturbing. Right now I think it's just the GUI settings not staying AS SET, day/night cycles in version 2.4.A doesn't work as it should (keeps start at night nomatter what), and the program runs TOO SLOW! 3 things left to fix, as I see it, then it will finally be perfect! Ok, that was long post. You think you can read all of it? :P
Oh, and it whould be nice if bots and corpses doesn't SINK in version 2.37.6 when gravity is turned OFF! They don't sink in 2,4,A. Why do they sink in 2.37.6 with the same settings??? GRRR!
Old Henk:
When I mess around with the bot placement (ie negative placement etc.) the program freezes upon the start of the simulation. But I don't think that's a major bug since I normally don't desire negative placement for my bots :)
Griz:
--- Quote ---So, Am I to assume that the total and utter lack of overflows, runtime errors and other crap being reported for V2.37.6, is an indicator that it is finally stable? B)
Or is everybody just too lazy to comment? <_<
--- End quote ---
I've been getting runtime errors on occasion in 2.37.6 but ...
they occur in compiled mode and end the prog so no debugging info for you.
I forgot to see if I can insert that error writing routine ...
or maybe it's there and just needs to be uncommented.
then I think one could load the error.sim back into the VB version
and maybe get some info.
otherwise ... it seems to b pretty stable ... for 300000 cycles at least
playing with Boris' multiveg.
the veggie population controls are still kinda strange at times ...
but unconsistant enough so I can't point at anything.
ah ... here's something I noticed.
trying to play with/ look at boris's MultiVeg1.1 and using the console ...
I find that every veggie on my screen always has the same value
at ? 50
not just every 'part' of the multiveg ...
but every veg on the screen.
now I know that the 'leaf' and 'flower' portions .. #2 and #3 aren't
supposed to be able to 'grow' another segment ....
but I never fine a combination of 'types' in a multibot ...
I would expect at least one #1, ie stem, and then some other types ...
but find them always to be all the same type.
if I set position 50 to #1, ALL veggie bots then read back #1 ...
or whatever I set 50 to.
no idea what's happening with that ....
as they seem to 'grow' just fine, regardless of what value I find at ? 50.
just what I have been finding.
no idea if anyone else has been looking at this ...
but I would think Boris uses it to examine his creations.
an afterthought:
surely I don't have close and reopen the console for every bot I select?
that would be pretty strange but I'm grasping at any straw here ...
Old Henk:
Ok,
I got VB; and while starting a simulation I stumbled on this runtime 9 error in the options form under list management
It highlights this section: (I assume that's where the problem is)
--- Code: ---Shape1.width = Command3.left - Command2.left + Command2.width
--- End code ---
My first time using VB, so forgive me when this is complete and utter nonsense :unsure:
BTW, is there an option in VB to display/export a bug found while debugging?
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